Hello My Game Is

Creative spirit | About art
space-invader by Esprit de France
Do you want to visit Paris ? Stay at
Hôtel Aiglon
L'Hôtel Aiglon, situé dans le quartier de Montparnasse

Street Art, when the city becomes an open-air museum

The Musée en Herbe, known for its exhibitions designed for a family audience, invites us to discover Hello My Game Is. Who is the artist behind this game? You probably know him, because Invader - the pseudo behind which he hides - leaves everywhere traces of his passing by sticking his Space Invaders, small characters in mosaic, on the walls at night.

The story of this street artist began in 1998. True to his childish soul, he decided to invade the urban space with characters drawn from video games. Today, nearly 3500 of his creations are distributed in 67 cities around the world. They are even at the bottom of the ocean and in space, aboard the international space station!

We understand that Invader draws much of his artistic inspiration from this world of video games. Indeed, he uses the shape of the pixels of the first gameboys, the square form of which gives his mosaic creations a "low tech" or "8-bit"aesthetic. To immerse ourselves in this somewhat retro atmosphere, the first room incites us to try out the games of the 70s: Pong, Pac-Man,... on terminals installed for the occasion.

The second room allows us to locate thousands of Invader’s achievements dispatched across the planet. An interactive table displays on a giant screen photos of streets taken around the world and on which it is possible to spot the small invaders of the mosaicist.

Another facet of the creator is revealed in the next room. This is Rubicubism: a neologism for an artistic movement invented by Invader in 2005 when he began using Rubik's cubes as an artistic raw material. Using binoculars (or our camera screen on our mobile phone), we can thus try to identify the iconic characters of the world of childhood entirely achieved with this playful material. We were amused to find among them Peter Pan, the child who does not want to grow up and with whom the artist probably identifies himself.

The last room, finally, suggests that we create our own Space Invader on a magnetic board using small magnetic squares of different colors. There, we also discover the artist’s workshop, his material and some of the masks he uses to remain anonymous when installing his Works.

And finally, we can download the FlashInvaders application to look for the small invaders in the streets of Paris or elsewhere, in order to differentiate the real ones from the fakes, because Invader has many imitators!